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Vision & GPU

The theory meets a live camera feed: detect people, track them across frames, count them — instantaneous and unique — entirely in managed .NET, with an optional CUDA path that degrades to the CPU without changing a line of model code.

The pipeline

capture → detect → track → count

A FrameStream opens a USB webcam or an IP/RTSP camera and hands frames to the rest of the pipeline; a single-slot, latest-wins buffer decouples the capture thread from inference, so the loop always works on the freshest frame and latency stays bounded. The detector runs only every N-th frame; the tracker advances every frame, carrying boxes between detections.

Detection

YoloPersonDetector wraps the OpenCV-Zoo YOLOX model (COCO, Apache-2.0, downloaded on first use with a checksum guard) and decodes its grid output into every person box, with NMS and IoU extracted as shared utilities. A face detector is available as a head-count cross-check, and an in-house path exists for environments that cannot download weights: a HOG-plus-linear-SVM detector behind the same interface.

Tracking and counting

The whole loop is covered by unit tests and has been verified on still images and a pedestrian clip: the classic two-image checks return the expected counts, and a 100-frame segment of the standard test video reports about seven people concurrent and 21 distinct.

The no-ONNX path

A companion tool, DetectorDistiller, uses the ONNX teachers once, offline, to auto-label frames and train the in-house students: YOLOX distils into the HOG person detector, RetinaFace into a HOG face detector, and ArcFace into a distilled face embedder. After distillation the detectors run with no ONNX runtime and no downloads — lower accuracy than the teachers, in exchange for transparency and zero external weights at inference.

The device layer

Under everything sits PredictiveCoding.Device: device tensors that pair a host buffer with a device pointer, a bucketed CUDA allocator with pinned host memory, per-thread streams, and a GEMM provider. The design rule is that models never reference a backend — they use provider interfaces, and a backend registers itself:

DeviceRegistry.EnableCuda();                 // route matmuls to cuBLAS if a GPU is present
var g = host.ToDevice(Device.Cuda());        // upload (CUDA→CPU fallback automatic)
using var c = TensorOps.MatMul(g, b);        // cuBLAS GEMM
var result = c.ToHostTensor();               // download

There is no custom native library to build: the CUDA path P/Invokes the standard toolkit libraries (cudart, cublas), with a resolver mapping logical names to their version-suffixed files. With no GPU, everything falls back to the CPU — SIMD and multithreaded — and the code is unchanged. New accelerators (ROCm, or a real NCCL binding) are a matter of implementing the provider interfaces.

Licensing, on purpose

The documentation is explicit about detector weights: Ultralytics YOLO models are AGPL-3.0 and are avoided; YOLOX (Apache-2.0) is the recommended permissive default, with RT-DETR and torchvision detectors as permissive fallbacks. The same care runs through the repo — dependency choices are argued in the docs, not just made.